Nine tables and a bell
Six open, two long, one for learners, and on Fridays a rotation that pushes the whole room along with the current.
Sitting, moving, standing up
Six tables take walk-ins in the order people arrive. Two long ones hold groups of up to eight if you ring ahead, and we let them go twenty minutes after the agreed time.
Every table has its own lamp, a fresh deck each week and a score pad that is binned at close. We keep no ledger of who won what, because there is nothing to win.
On Friday the bell rules the room. Half of each table moves along at every ring, which sounds chaotic and is in fact the calmest night we run.

- Games
- Rummy, five hundred, mahjong on Sunday, friendly hold'em — points only.
- Seats
- Six to a table, eight at the long ones, four at the learner table.
- Counters
- Lent at the start, collected at close, worth nothing in between.
Before you take a chair
Can I come alone?
Most people do. The floor will put you where there is room.
What if I move slowly?
Then you have found the learner table, and nobody there is in a rush.
Own deck?
Ours only. Every table is changed weekly.
Is there a tournament?
No. Nothing here has an entry fee, a ladder or a prize.